namespace Turbo.Plugins.glq // Credits to Jack { using System.Collections.Generic; using Turbo.Plugins.Default; public class BuffRuleFactory { public IController Hud { get; set; } public BuffRuleFactory(IController hud) { Hud = hud; } public IEnumerable CreateBuffRules(uint pwr) { // ############ WIZARD ACTIVE SKILLS ############## // ################################################ if (pwr == Hud.Sno.SnoPowers.Wizard_ArcaneOrb.Sno){ yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Arcane Orb (Rune 3) - this spell stores the old buff values of Rune 3!? yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Arcane Orb (Rune 2) } if (pwr == Hud.Sno.SnoPowers.Wizard_ArcaneTorrent.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Torrent (Active) (No Rune, Rune 1, Rune 3, Rune 4, Rune 5) - not needed (UNLESS YOU PLAY MINES!) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Arcane Torrent (DMG Stack) (No Rune, Rune 1, Rune 4, Rune 5) - not needed //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Torrent (Active) (No Rune, Rune 1, Rune 4, Rune 5) - not needed yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Arcane Torrent (DMG Stack) (No Rune, Rune 1, Rune 2, Rune 4, Rune 5) - Actual DMG Stack //yield return new BuffRule(pwr) { IconIndex = 9, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Torrent (Active) (Rune 1) - not needed //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Torrent (Active) (Rune 2) - not needed } if (pwr == Hud.Sno.SnoPowers.Wizard_Archon.Sno){ //Archon SNO //yield return new BuffRule(134872) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Archon (Transforming) - not working yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Archon (Stacks) //yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Archon (Stacks) - not needed //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Swami (Stacks) //yield return new BuffRule(134872) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Swami (Active) - works is however bugged (continues even when swami is debuffed manually) } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneBlast.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneBlastCold.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneBlastFire.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneBlastLightning.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneStrike.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneStrikeCold.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneStrikeFire.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonArcaneStrikeLightning.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonCancel.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonDisintegrationWave.Sno){ // if you use Vyr and Max Arcane (= all_elements==0) the game will jump between the three Arcane Runes (IconIndex 0, 3, 1) for Channeling Disintregration Wave //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Wave (No Rune, No Vyr), (Vyr, Max Arcane) - not needed yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Wave (No Rune, No Vyr), (Rune 2, No Vyr), (Rune 5, No Vyr), (Vyr, Max Arcane) //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Wave (Rune 2, No Vyr), (Vyr, Max Arcane) - not needed //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Arcane Wave (Rune 5, No Vyr), (Vyr, Max Arcane) - not needed } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonDisintegrationWaveCold.Sno){ //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Cold Wave (Rune 4, No Vyr), (Vyr, Max Cold) - not needed yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Cold Wave (Rune 4, No Vyr), (Vyr, Max Cold) } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonDisintegrationWaveFire.Sno){ //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Fire Wave (Rune 1, No Vyr), (Vyr, Max Fire) - not needed yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Fire Wave (Rune 1, No Vyr), (Vyr, Max Fire) } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonDisintegrationWaveLightning.Sno){ //yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Lightning Wave (Rune 3, No Vyr), (Vyr, Max Light) - not needed yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Lightning Wave (Rune 3, No Vyr), (Vyr, Max Light) } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonSlowTime.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Slow Time (Effect 1) (Rune 3, Vyr) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Slow Time (Effect 2) (Rune 3, Vyr) - not needed //yield return new BuffRule(pwr) { IconIndex = 10, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Slow Time (Effect 3) (Rune 3, Vyr) - not needed } if (pwr == Hud.Sno.SnoPowers.Wizard_ArchonTeleport.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Wizard_BlackHole.Sno){ yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Black Hole (Rune 2) yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Black Hole (Rune 5) } if (pwr == Hud.Sno.SnoPowers.Wizard_Blizzard.Sno){ //nothing \o/ } if (pwr == Hud.Sno.SnoPowers.Wizard_DiamondSkin.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Diamond Skin (No Rune, Rune 1, Rune 4, Rune 5) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Diamond Skin (Rune 2) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Diamond Skin (Rune 3) } if (pwr == Hud.Sno.SnoPowers.Wizard_Disintegrate.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Disintegrate (Active) (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Disintegrate (Active) (Rune 4) - not needed //yield return new BuffRule(pwr) { IconIndex = 10, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Disintegrate (DMG Stack) (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) - Actual DMG Stack - not needed } if (pwr == Hud.Sno.SnoPowers.Wizard_Electrocute.Sno){ //nothing \o/ } if (pwr == Hud.Sno.SnoPowers.Wizard_EnergyArmor.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Energy Armor (No Rune, Rune 4) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Energy Armor (Rune 1) yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Energy Armor (Rune 2) yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Energy Armor (Rune 3) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Energy Armor (Rune 5) (first rune 5 effect) - not needed yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Energy Armor (Rune 5) (second rune 5 effect) } if (pwr == Hud.Sno.SnoPowers.Wizard_EnergyTwister.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Energy Twister - Storm Chaser } if (pwr == Hud.Sno.SnoPowers.Wizard_ExplosiveBlast.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Explosive Blast (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) - Stacks for Wand of Woh } if (pwr == Hud.Sno.SnoPowers.Wizard_Familiar.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Familiar (No Rune, Rune 1, Rune 5) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Familiar (Rune 2) (first effect) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Familiar (Rune 2) (second effect) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Familiar (Rune 3) } if (pwr == Hud.Sno.SnoPowers.Wizard_FrostNova.Sno){ yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Frost Nova - Deep Freeze } if (pwr == Hud.Sno.SnoPowers.Wizard_Hydra.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Hydra (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) } if (pwr == Hud.Sno.SnoPowers.Wizard_IceArmor.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Ice Armor (No Rune, Rune 1, Rune 3, Rune 4, Rune 5) - Base Effect yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Ice Armor (Rune 1) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Ice Armor (Rune 2) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Ice Armor (Rune 5) - not needed } if (pwr == Hud.Sno.SnoPowers.Wizard_MagicMissile.Sno){ //nothing \o/ } if (pwr == Hud.Sno.SnoPowers.Wizard_MagicWeapon.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Magic Weapon (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) (first effect) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Magic Weapon (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) (second effect) - not needed yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Magic Weapon (Rune 5) (third effect) //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Magic Weapon (Rune 5) (fourth effect) - not needed } if (pwr == Hud.Sno.SnoPowers.Wizard_Meteor.Sno){ //nothing \o/ } if (pwr == Hud.Sno.SnoPowers.Wizard_MirrorImage.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Mirror Image (Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) } if (pwr == Hud.Sno.SnoPowers.Wizard_RayOfFrost.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Ray of Frost (Active) (No Rune, Rune 1, Rune 2, Rune 3, Rune 5) - not needed //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Ray of Frost (Active) (Rune 4) - not needed yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Ray of Frost (DMG Stack) (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) } if (pwr == Hud.Sno.SnoPowers.Wizard_ShockPulse.Sno){ //nothing \o/ } if (pwr == Hud.Sno.SnoPowers.Wizard_SlowTime.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Slow Time (No Rune, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Slow Time (Rune 5) - (Player under Slow Time Effect) } if (pwr == Hud.Sno.SnoPowers.Wizard_SpectralBlade.Sno){ yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Spectral Blade (Rune 1) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Spectral Blade (Rune 4) } if (pwr == Hud.Sno.SnoPowers.Wizard_StormArmor.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Storm Armor (No Rune, Rune 1, Rune 3, Rune 4, Rune 5) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Storm Armor (Rune 2) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Storm Armor (Rune 4) - Speed Effect } if (pwr == Hud.Sno.SnoPowers.Wizard_Teleport.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Teleport (Rune 1) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Teleport (Rune 2) yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Teleport (Rune 3) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Teleport (Rune 4) (second rune 4 effect) //yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Teleport (Rune 4) (first rune 4 effect) - not needed } if (pwr == Hud.Sno.SnoPowers.Wizard_WaveOfForce.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Wafe of Force - Arcane Attunment } // ############ WIZARD PASSIVE SKILLS ############## // ################################################ if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_ArcaneDynamo.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Wizard_Passive_ArcaneDynamo (Active) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Wizard_Passive_ArcaneDynamo (Stacks) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_AstralPresence.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Audacity.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Blur.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_ColdBlooded.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Conflagration.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Dominance.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // x1_Wizard_Passive_ArcaneAegis (Active) (a.k.a Dominance) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // x1_Wizard_Passive_ArcaneAegis (Stacks) (a.k.a Dominance) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_ElementalExposure.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Evocation.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_GalvanizingWard.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Wizard_Passive_GalvanizingWard (Active) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Wizard_Passive_GalvanizingWard (Shield Up) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Wizard_Passive_GalvanizingWard (Shield Cooldown) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_GlassCannon.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Illusionist.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Wizard_Passive_Illusionist (Active) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Wizard_Passive_Illusionist (Speedbuff) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Paralysis.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Wizard_Passive_Paralysis (Active) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Wizard_Passive_Paralysis (Proc) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_PowerHungry.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_Prodigy.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_TemporalFlux.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_UnstableAnomaly.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Wizard_Passive_UnstableAnomaly (Active) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Wizard_Passive_UnstableAnomaly (Cooldown) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Wizard_Passive_UnstableAnomaly (Cooldown) } if (pwr == Hud.Sno.SnoPowers.Wizard_Passive_UnwaveringWill.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // X1_Wizard_Passive_UnwaveringWill (Active) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // X1_Wizard_Passive_UnwaveringWill (Buff) } // ############ MONK ACTIVE SKILLS ############## // ############################################## if (pwr == Hud.Sno.SnoPowers.Monk_BlindingFlash.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Monk_BreathOfHeaven.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Monk_CripplingWave.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Monk_CycloneStrike.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Monk_DashingStrike.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 (MS) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 (Dodge) yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 (IAS) } if (pwr == Hud.Sno.SnoPowers.Monk_DeadlyReach.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Rune 4 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Monk_Epiphany.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (base effect dash) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (base effect regen) - not needed //yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 - not needed //yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 - not needed //yield return new BuffRule(pwr) { IconIndex = 12, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 (Heal Instance) //yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 - not needed } if (pwr == Hud.Sno.SnoPowers.Monk_ExplodingPalm.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Monk_FistsOfThunder.Sno){ //yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Third Hit) - not needed } if (pwr == Hud.Sno.SnoPowers.Monk_InnerSanctuary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 (LPS) - not needed yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 (Shield) } if (pwr == Hud.Sno.SnoPowers.Monk_LashingTailKick.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Monk_MantraOfConviction.Sno){ foreach(BuffRule b in CreateBuffRules(Hud.Sno.SnoPowers.Monk_Passive_MantraOfConvictionV2.Sno)) yield return b; } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_MantraOfConvictionV2.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Equipped) - not needed yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Active) //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.Monk_MantraOfHealing.Sno){ foreach(BuffRule b in CreateBuffRules(Hud.Sno.SnoPowers.Monk_Passive_MantraOfHealingV2.Sno)) yield return b; } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_MantraOfHealingV2.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Base Effect) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Active) //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 10, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Equipped) - not needed //yield return new BuffRule(pwr) { IconIndex = 11, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 1 //yield return new BuffRule(pwr) { IconIndex = 12, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 //yield return new BuffRule(pwr) { IconIndex = 13, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 3 //yield return new BuffRule(pwr) { IconIndex = 14, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 4 //yield return new BuffRule(pwr) { IconIndex = 15, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Monk_MantraOfRetribution.Sno){ foreach(BuffRule b in CreateBuffRules(Hud.Sno.SnoPowers.Monk_Passive_MantraOfRetributionV2.Sno)) yield return b; } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_MantraOfRetributionV2.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Base Effect) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Active) //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 10, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Equipped) - not needed //yield return new BuffRule(pwr) { IconIndex = 11, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 1 //yield return new BuffRule(pwr) { IconIndex = 12, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 3 //yield return new BuffRule(pwr) { IconIndex = 13, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 4 //yield return new BuffRule(pwr) { IconIndex = 14, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 //yield return new BuffRule(pwr) { IconIndex = 15, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Monk_MantraOfSalvation.Sno){ foreach(BuffRule b in CreateBuffRules(Hud.Sno.SnoPowers.Monk_Passive_MantraOfEvasionV2.Sno)) yield return b; } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_MantraOfEvasionV2.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Base Effect) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Active) //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 (proc downtime) //yield return new BuffRule(pwr) { IconIndex = 10, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Equipped) - not needed //yield return new BuffRule(pwr) { IconIndex = 11, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5 //yield return new BuffRule(pwr) { IconIndex = 12, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 4 //yield return new BuffRule(pwr) { IconIndex = 13, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 1 //yield return new BuffRule(pwr) { IconIndex = 14, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 3 //yield return new BuffRule(pwr) { IconIndex = 15, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 } if (pwr == Hud.Sno.SnoPowers.Monk_MysticAlly.Sno){ //yield return new BuffRule(362118) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4 (Ally) //yield return new BuffRule(362118) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 (on sacrifice) (Ally) //yield return new BuffRule(362118) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 (on sacrifice) (Ally) } if (pwr == Hud.Sno.SnoPowers.Monk_Serenity.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.Monk_SevenSidedStrike.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Monk_SweepingWind.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Base Effect) yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 (Spirit Regen) } if (pwr == Hud.Sno.SnoPowers.Monk_TempestRush.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2. Rune 3, Rune 4, Rune 5 (Active) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 4 - not needed yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Rune 3 (Stacks) yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (DMG Tick) } if (pwr == Hud.Sno.SnoPowers.Monk_WaveOfLight.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Monk_WayOfTheHundredFists.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Third Hit) - not needed yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 2 //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 - not needed yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 4 } // ############ MONK PASSIVE SKILLS ############## // ############################################## if (pwr == Hud.Sno.SnoPowers.Monk_Passive_Alacrity.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_BeaconOfYtar.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_ChantOfResonance.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Passive (stacking??) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_CombinationStrike.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (Fist of Thunder Stack) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (Deadly Reach Stack) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (WotHF Stack) yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (CripplingWave Stack) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_Determination.Sno){ //determination? //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Passive (uptime) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_ExaltedSoul.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_FleetFooted.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_Harmony.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_Momentum.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (uptime) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_MythicRhythm.Sno){ //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (up) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (used) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_NearDeathExperience.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (downtime) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (downtime) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_RelentlessAssault.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_Resolve.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_SeizeTheInitiative.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (uptime) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_SixthSense.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_TheGuardiansPath.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_Transcendence.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Monk_Passive_Unity.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (Group-DPS) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Passive (Self-DPS) } // ############ BARBARIAN ACITVE SKILLS ############## // ################################################### if (pwr == Hud.Sno.SnoPowers.Barbarian_AncientSpear.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_Avalanche.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_Bash.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 3 } if (pwr == Hud.Sno.SnoPowers.Barbarian_BattleRage.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 4 } if (pwr == Hud.Sno.SnoPowers.Barbarian_CallOfTheAncients.Sno){ yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Active) yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 (DMG Reduction) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Cleave.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_Earthquake.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_Frenzy.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 0 } if (pwr == Hud.Sno.SnoPowers.Barbarian_FuriousCharge.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Active) } if (pwr == Hud.Sno.SnoPowers.Barbarian_GroundStomp.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_HammerOfTheAncients.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Barbarian_IgnorePain.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 (group) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Leap.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 } if (pwr == Hud.Sno.SnoPowers.Barbarian_Overpower.Sno){ //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 - not needed yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 } if (pwr == Hud.Sno.SnoPowers.Barbarian_Rend.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_Revenge.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (what base effect?) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 } if (pwr == Hud.Sno.SnoPowers.Barbarian_SeismicSlam.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_Sprint.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 - not needed yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 (group) } if (pwr == Hud.Sno.SnoPowers.Barbarian_ThreateningShout.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_WarCry.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Active) //yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (6sec Buff) - not needed //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 - not working //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 - not working //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 - not working //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 - not working //yield return new BuffRule(318821) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // War Cry Belt - not working } if (pwr == Hud.Sno.SnoPowers.Barbarian_WeaponThrow.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Barbarian_Whirlwind.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 - not needed //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 - not needed } if (pwr == Hud.Sno.SnoPowers.Barbarian_WrathOfTheBerserker.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } // ############ BARBARIAN PASSIVE SKILLS ############## // #################################################### if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Animosity.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_BerserkerRage.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Active } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Bloodthirst.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_BoonOfBulKathos.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Brawler.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Active } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_EarthenMight.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_InspiringPresence.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Duration //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Heal Instance } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Juggernaut.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_NervesOfSteel.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Cooldown yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Cooldown } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_NoEscape.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_PoundOfFlesh.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Stacks } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Rampage.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Stacks } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Relentless.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Active } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Ruthless.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Superstition.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_SwordAndBoard.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_ToughAsNails.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_Unforgiving.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Barbarian_Passive_WeaponsMaster.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } // ############ WITCHDOCTOR ACTIVE SKILLS ############## // ##################################################### if (pwr == Hud.Sno.SnoPowers.WitchDoctor_AcidCloud.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_BigBadVoodoo.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 5 (Active) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 3 (Active) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 (Active) yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Duration) yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 4 (Active) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_CorpseSpider.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_FetishArmy.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Firebats.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Channel) yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Rune 5 (DMG inc) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Firebomb.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Gargantuan.Sno){ yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_GraspOfTheDead.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Haunt.Sno){ yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Hex.Sno){ //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Hex (4PC Arachyr DMG Red) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Hex (4PC Arachyr %Life) - not needed } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Horrify.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_LocustSwarm.Sno){ yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_MassConfusion.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Piranhas.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_PlagueOfToads.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_PoisonDart.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Sacrifice.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 0 //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 1 - not needed } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_SpiritBarrage.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 2 yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_SpiritWalk.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_SummonZombieDog.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_WallOfDeath.Sno){//Wall of Death //nothing here } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_ZombieCharger.Sno){}//?? // ############ WITCHDOCTOR PASSIVE SKILLS ############## // ###################################################### if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_BadMedicine.Sno){ //debuff icon on IconIndex = 1 //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_BloodRitual.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_CircleOfLife.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_ConfidenceRitual.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_CreepingDeath.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_FetishSycophants.Sno){ //has no stacks? //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_FierceLoyalty.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (speed) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (additional dog?) - not needed } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_GraveInjustice.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Passive (debuff?) - not needed } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_GruesomeFeast.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Passive (equipped/stacks) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_JungleFortitude.Sno){ //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 0, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Passive (Pets?) - not working } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_MidnightFeast.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_PierceTheVeil.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_RushOfEssence.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1 , ShowTimeLeft = true, ShowStacks = true}; // Passive (stacks) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_SpiritualAttunement.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_SpiritVessel.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (cooldown) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (cooldown) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_SwamplandAttunement.Sno){ //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 0, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Passive (Pets?) - not working } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_TraitZombieDogSpawner.Sno){} //????? if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_TribalRites.Sno){ //nothing here - doesn't show ? } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_VisionQuest.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (cooldown) } if (pwr == Hud.Sno.SnoPowers.WitchDoctor_Passive_ZombieHandler.Sno){ //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 0, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Passive (Pets?) - not working } // ############ CRUSADER ACTIVE SKILLS ############## // ################################################## if (pwr == Hud.Sno.SnoPowers.Crusader_AkaratsChampion.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 yield return new BuffRule(pwr) { IconIndex = 11, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 (proc cooldown) } if (pwr == Hud.Sno.SnoPowers.Crusader_BlessedHammer.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 (last hammer duration) yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 1 (fire stacks) } if (pwr == Hud.Sno.SnoPowers.Crusader_BlessedShield.Sno){ yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (last shield duration) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // RUne 3 (stacks) } if (pwr == Hud.Sno.SnoPowers.Crusader_Bombardment.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Crusader_Condemn.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_Consecration.Sno){ yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_CrushingResolve.Sno){}//??? if (pwr == Hud.Sno.SnoPowers.Crusader_FallingSword.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_FistOfTheHeavens.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 (last fissure duration) } if (pwr == Hud.Sno.SnoPowers.Crusader_HeavensFury.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4 } if (pwr == Hud.Sno.SnoPowers.Crusader_IronSkin.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 - not needed yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_Judgment.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 } if (pwr == Hud.Sno.SnoPowers.Crusader_Justice.Sno){ yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0 yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 4 } if (pwr == 342299){ yield return new BuffRule(342299) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false };//Crusader_LawsOfHope } if (pwr == 342286) { yield return new BuffRule(342286) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false };//Crusader_LawsOfJustice } if (pwr == 342284) { yield return new BuffRule(342284) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false };//Crusader_LawsOfValor } if (pwr == Hud.Sno.SnoPowers.Crusader_Phalanx.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1, Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_Provoke.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 1 yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_Punish.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_ShieldBash.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_ShieldGlare.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Crusader_Slash.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 4 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.Crusader_Smite.Sno){ yield return new BuffRule(pwr) { IconIndex = 14, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 4 } if (pwr == Hud.Sno.SnoPowers.Crusader_SteedCharge.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (duration) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (transform?) //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 - not needed //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 - not needed //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5 - not needed } if (pwr == Hud.Sno.SnoPowers.Crusader_SweepAttack.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 - not needed yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 3 yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } // ############ CRUSADER PASSIVE SKILLS ############## // ################################################### if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Blunt.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_DivineFortress.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) - not needed } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Fanaticism.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Fervor.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // 1h equipped + passive equipped } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Finery.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_HeavenlyStrength.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_HoldYourGround.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_HolyCause.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) - not needed } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Indestructible.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (cooldown) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (DMG buff) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Insurmountable.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_IronMaiden.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_LongArmOfTheLaw.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_LordCommander.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Renewal.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Righteousness.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_ToweringShield.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Vigilant.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.Crusader_Passive_Wrathful.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } // ############ DEMON HUNTER ACTIVE SKILLS ############## // ###################################################### if (pwr == Hud.Sno.SnoPowers.DemonHunter_Bolas.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Caltrops.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Chakram.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_ClusterArrow.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Companion.Sno){ //passive companion is on pwr+1 yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_ElementalArrow.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 (what the hell is this buff???) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_EntanglingShot.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.DemonHunter_EvasiveFire.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_FanOfKnives.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Grenades.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.DemonHunter_HungeringArrow.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 (what the hell is this buff???) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Impale.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.DemonHunter_MarkedForDeath.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (what is this - it scales with custom engineering?!?!) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Multishot.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 5 (rockets?) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Preparation.Sno){ //passive for rune 1 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_RainOfVengeance.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 1 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_RapidFire.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 3 (rockets) - not needed } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Sentry.Sno){ yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_ShadowPower.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_SmokeScreen.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 3, Rune 4, Rune 5 yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 2 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_SpikeTrap.Sno){ yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (stacks) //yield return new BuffRule(pwr) { IconIndex = 9, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (active) - not needed } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Strafe.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (active) //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 3 - not needed //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 1 - not needed yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 1 (stacks) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Vault.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (active) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Rune 5 } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Vengeance.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 2, Rune 4 - not needed //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 - not needed //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 5, (rockets) //yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 2 - not needed //yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Rune 1, (grenades) //yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 3 - not needed //yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 4 - not needed //yield return new BuffRule(pwr) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Rune 0, Rune 2, Rune 4 (rockets) } // ############ DEMON HUNTER PASSIVE SKILLS ############## // ####################################################### if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Ambush.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Archery.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped and weapon used) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Awareness.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (cooldown) yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (vanish, heal) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Ballistics.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Brooding.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) - not needed //yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (cooldown) - not needed yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Passive (stationary stacking) yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Passive (moving debuff) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_CullTheWeak.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_CustomEngineering.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Grenadier.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_HotPursuit.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (hit bonus) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Leech.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_NightStalker.Sno){ // yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_NumbingTraps.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Perfectionist.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_Sharpshooter.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) - not needed yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_SingleOut.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_SteadyAim.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) - not needed yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (up) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_TacticalAdvantage.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) - not needed yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Passive (up) } if (pwr == Hud.Sno.SnoPowers.DemonHunter_Passive_ThrillOfTheHunt.Sno){ //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Passive (equipped) } // ############ Necromancer ACTIVE SKILLS ############## // ###################################################### if (pwr == Hud.Sno.SnoPowers.Necromancer_GrimScythe.Sno) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_SiphonBlood.Sno) { yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_BoneSpear.Sno) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_SkeletalMage.Sno) { yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UsePowersTexture = true}; } if (pwr == Hud.Sno.SnoPowers.Necromancer_DeathNova.Sno) { yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_Devour.Sno) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.Sno) { yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; } if (pwr == 471738)//衰老 { yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; } if (pwr == 471869)//脆弱 { yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; } if (pwr == 465350)//血魂双分 { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_BoneArmor.Sno) { yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_BloodRush.Sno) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; } // ############ Necromancer PASSIVE SKILLS ############## // ####################################################### if (pwr == Hud.Sno.SnoPowers.Necromancer_Passive_FueledByDeath.Sno) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_Passive_FinalService.Sno) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; } if (pwr == Hud.Sno.SnoPowers.Necromancer_Passive_RathmasShield.Sno) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; } // ask for a request to add your item here: http://turbohud.freeforums.net/thread/4045/v7-1-english-gigi-partybuffplugin // ############ LEGENDARY ITEM POWERS ############## // ################################################# if (pwr == Hud.Sno.SnoPowers.AetherWalker.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.AhavarionSpearOfLycander.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.AkkhansAddendum.Sno){} if (pwr == Hud.Sno.SnoPowers.AkkhansLeniency.Sno){ yield return new BuffRule(266951) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.AkkhansManacles.Sno){} if (pwr == Hud.Sno.SnoPowers.AncestorsGrace.Sno){} if (pwr == Hud.Sno.SnoPowers.AncientParthanDefenders.Sno){} if (pwr == Hud.Sno.SnoPowers.AnessaziEdge.Sno){} if (pwr == Hud.Sno.SnoPowers.AquilaCuirass.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; // Active } if (pwr == Hud.Sno.SnoPowers.ArchmagesVicalyke.Sno){} if (pwr == Hud.Sno.SnoPowers.Arcstone.Sno){} if (pwr == Hud.Sno.SnoPowers.ArmorOfTheKindRegent.Sno){} if (pwr == Hud.Sno.SnoPowers.ArreatsLaw.Sno){} if (pwr == Hud.Sno.SnoPowers.ArthefsSparkOfLife.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.AshnagarrsBloodBracer.Sno){} if (pwr == Hud.Sno.SnoPowers.BakuliJungleWraps.Sno){} if (pwr == Hud.Sno.SnoPowers.Balance.Sno){} if (pwr == Hud.Sno.SnoPowers.BalefulRemnant.Sno){} if (pwr == Hud.Sno.SnoPowers.BandOfHollowWhispers.Sno){} if (pwr == Hud.Sno.SnoPowers.BandOfMight.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.BandOfTheRueChambers.Sno){} if (pwr == Hud.Sno.SnoPowers.BastionsRevered.Sno){} if (pwr == Hud.Sno.SnoPowers.BeckonSail.Sno){} if (pwr == Hud.Sno.SnoPowers.BeltOfTheTrove.Sno){} if (pwr == Hud.Sno.SnoPowers.BeltOfTranscendence.Sno){} if (pwr == Hud.Sno.SnoPowers.BindingOfTheLost.Sno){ yield return new BuffRule(96694) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.BindingsOfTheLesserGods.Sno){} if (pwr == Hud.Sno.SnoPowers.Blackfeather.Sno){} if (pwr == Hud.Sno.SnoPowers.BladeOfProphecy.Sno){} if (pwr == Hud.Sno.SnoPowers.BladeOfTheTribes.Sno){} if (pwr == Hud.Sno.SnoPowers.BladeOfTheWarlord.Sno){} if (pwr == Hud.Sno.SnoPowers.BlessedOfHaull.Sno){} if (pwr == Hud.Sno.SnoPowers.BloodBrother.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Sword_2H_103_x1.Sno)}; // Uptime } if (pwr == Hud.Sno.SnoPowers.BovineBardiche.Sno){} if (pwr == Hud.Sno.SnoPowers.BracerOfFury.Sno){} if (pwr == Hud.Sno.SnoPowers.BracersOfDestruction.Sno){} if (pwr == Hud.Sno.SnoPowers.BracersOfTheFirstMen.Sno){} if (pwr == Hud.Sno.SnoPowers.BrokenCrown.Sno){} if (pwr == Hud.Sno.SnoPowers.BrokenPromises.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Ring_006.Sno)}; } if (pwr == Hud.Sno.SnoPowers.BulKathossWeddingBand.Sno){} if (pwr == Hud.Sno.SnoPowers.ButchersCarver.Sno){} if (pwr == Hud.Sno.SnoPowers.CamsRebuttal.Sno){ yield return new BuffRule(239137) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Sword_2H_102_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.CapeOfTheDarkNight.Sno){} if (pwr == Hud.Sno.SnoPowers.Carnevil.Sno){} if (pwr == Hud.Sno.SnoPowers.CesarsMemento.Sno){} if (pwr == Hud.Sno.SnoPowers.Chaingmail.Sno){} if (pwr == Hud.Sno.SnoPowers.ChainOfShadows.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.ChanonBolter.Sno){} if (pwr == Hud.Sno.SnoPowers.ChilaniksChain.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_BarbBelt_101_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.Cindercoat.Sno){} if (pwr == Hud.Sno.SnoPowers.CoilsOfTheFirstSpider.Sno){} if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.CordOfTheSherma.Sno){} if (pwr == Hud.Sno.SnoPowers.CorruptedAshbringer.Sno){} if (pwr == Hud.Sno.SnoPowers.CountessJuliasCameo.Sno){} if (pwr == Hud.Sno.SnoPowers.CrashingRain.Sno){} if (pwr == Hud.Sno.SnoPowers.CrownOfThePrimus.Sno){} if (pwr == Hud.Sno.SnoPowers.CrystalFist.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.CusterianWristguards.Sno){} if (pwr == Hud.Sno.SnoPowers.Darklight.Sno){} if (pwr == Hud.Sno.SnoPowers.DarkMagesShade.Sno){} if (pwr == Hud.Sno.SnoPowers.DeadlyRebirth.Sno){} if (pwr == Hud.Sno.SnoPowers.DeathseersCowl.Sno){} if (pwr == Hud.Sno.SnoPowers.DeathWatchMantle.Sno){} if (pwr == Hud.Sno.SnoPowers.Deathwish.Sno)//绝命 { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P61_Unique_Sword_1H_112_x1.Sno) }; } if (pwr == 478539)//蚀刻符印 { yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P61_Unique_Orb_002.Sno) };//蚀刻符印 } if (pwr == 484596)//新版蚀刻符印 { yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P61_Unique_Orb_002.Sno) };//新版蚀刻符印 } if (pwr == Hud.Sno.SnoPowers.DepthDiggers.Sno){} if (pwr == Hud.Sno.SnoPowers.DishonoredLegacy.Sno){} if (pwr == Hud.Sno.SnoPowers.DovuEnergyTrap.Sno){} if (pwr == Hud.Sno.SnoPowers.DrakonsLesson.Sno){} if (pwr == Hud.Sno.SnoPowers.DreadIron.Sno){} if (pwr == Hud.Sno.SnoPowers.ElusiveRing.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.EnchantingFavor.Sno){} if (pwr == Hud.Sno.SnoPowers.EternalUnion.Sno){} if (pwr == Hud.Sno.SnoPowers.Eunjangdo.Sno){} if (pwr == Hud.Sno.SnoPowers.EyeOfPeshkov.Sno){} if (pwr == Hud.Sno.SnoPowers.FaithfulMemory.Sno){ yield return new BuffRule(239137) { IconIndex = 9, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.FateOfTheFell.Sno){} if (pwr == Hud.Sno.SnoPowers.FazulasImprobableChain.Sno){} if (pwr == Hud.Sno.SnoPowers.FireWalkers.Sno){} if (pwr == Hud.Sno.SnoPowers.FlailOfTheAscended.Sno){} if (pwr == Hud.Sno.SnoPowers.Fleshrake.Sno){ yield return new BuffRule(312736) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.FlyingDragon.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_CombatStaff_2H_009.Sno)}; // Uptime //yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_CombatStaff_2H_009.Sno)}; // ICD } if (pwr == Hud.Sno.SnoPowers.FortressBallista.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.FragmentOfDestiny.Sno){} if (pwr == Hud.Sno.SnoPowers.Frostburn.Sno){} if (pwr == Hud.Sno.SnoPowers.Fulminator.Sno){} if (pwr == Hud.Sno.SnoPowers.FuryOfTheAncients.Sno){} if (pwr == Hud.Sno.SnoPowers.GabrielsVambraces.Sno){} if (pwr == Hud.Sno.SnoPowers.Genzaniku.Sno){} if (pwr == Hud.Sno.SnoPowers.GestureOfOrpheus.Sno){} if (pwr == Hud.Sno.SnoPowers.GirdleOfGiants.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.GladiatorGauntlets.Sno){} if (pwr == Hud.Sno.SnoPowers.GoldenFlense.Sno){} if (pwr == Hud.Sno.SnoPowers.Goldwrap.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Belt_010.Sno)}; } if (pwr == Hud.Sno.SnoPowers.GungdoGear.Sno){} if (pwr == Hud.Sno.SnoPowers.GyanaNaKashu.Sno){} if (pwr == Hud.Sno.SnoPowers.GyrfalconsFoote.Sno){} if (pwr == Hud.Sno.SnoPowers.Hack.Sno){} if (pwr == Hud.Sno.SnoPowers.HaloOfArlyse.Sno){} if (pwr == 451158){ yield return new BuffRule(74499) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.HammerJammers.Sno){} if (pwr == Hud.Sno.SnoPowers.HandOfTheProphet.Sno){} if (pwr == Hud.Sno.SnoPowers.HarringtonWaistguard.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.HauntingGirdle.Sno){} if (pwr == Hud.Sno.SnoPowers.HauntOfVaxo.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.HeartOfIron.Sno){} //if (pwr == Hud.Sno.SnoPowers.HellcatWaistguard.Sno){} if (pwr == Hud.Sno.SnoPowers.HergbrashsBinding.Sno){} if (pwr == Hud.Sno.SnoPowers.HexingPantsOfMrYan.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Pants_101_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.HillenbrandsTrainingSword.Sno){} if (pwr == Hud.Sno.SnoPowers.HomingPads.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Shoulder_001_x1.Sno)}; // Active } if (pwr == Hud.Sno.SnoPowers.HuntersWrath.Sno){} if (pwr == Hud.Sno.SnoPowers.HwojWrap.Sno){} if (pwr == Hud.Sno.SnoPowers.IncenseTorchOfTheGrandTemple.Sno){} if (pwr == Hud.Sno.SnoPowers.Ingeom.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Uptime } if (pwr == Hud.Sno.SnoPowers.InviolableFaith.Sno){} if (pwr == Hud.Sno.SnoPowers.IrontoeMudsputters.Sno){} if (pwr == Hud.Sno.SnoPowers.JacesHammerOfVigilance.Sno){} if (pwr == Hud.Sno.SnoPowers.JangsEnvelopment.Sno){} if (pwr == Hud.Sno.SnoPowers.Jawbreaker.Sno){} if (pwr == Hud.Sno.SnoPowers.JeramsBracers.Sno){} if (pwr == Hud.Sno.SnoPowers.JohannasArgument.Sno){} if (pwr == Hud.Sno.SnoPowers.JustiniansMercy.Sno){} if (pwr == Hud.Sno.SnoPowers.KarleisPoint.Sno){} if (pwr == Hud.Sno.SnoPowers.KassarsRetribution.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Flail_1H_104_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.KekegisUnbreakableSpirit.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Uptime } if (pwr == Hud.Sno.SnoPowers.KhassettsCordOfRighteousness.Sno){} if (pwr == Hud.Sno.SnoPowers.KmarTenclip.Sno){} if (pwr == Hud.Sno.SnoPowers.KredesFlame.Sno){} if (pwr == Hud.Sno.SnoPowers.KrelmsBuffBelt.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Belt_Set_02_x1.Sno)}; // Downtime yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Belt_Set_02_x1.Sno)}; // Active } if (pwr == Hud.Sno.SnoPowers.KrelmsBuffBracers.Sno){} if (pwr == Hud.Sno.SnoPowers.Kridershot.Sno){} if (pwr == Hud.Sno.SnoPowers.KyoshirosBlade.Sno){} if (pwr == Hud.Sno.SnoPowers.KyoshirosSoul.Sno){} if (pwr == Hud.Sno.SnoPowers.LakumbasOrnament.Sno){} if (pwr == Hud.Sno.SnoPowers.Lamentation.Sno){} if (pwr == Hud.Sno.SnoPowers.LastBreath.Sno){} if (pwr == Hud.Sno.SnoPowers.LefebvresSoliloquy.Sno){ yield return new BuffRule(223473) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.LeonineBowOfHashir.Sno){} if (pwr == Hud.Sno.SnoPowers.LiannasWings.Sno){} if (pwr == Hud.Sno.SnoPowers.LionsClaw.Sno){} if (pwr == Hud.Sno.SnoPowers.LordGreenstonesFan.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.LutSocks.Sno){} if (pwr == Hud.Sno.SnoPowers.MadawcsSorrow.Sno){} if (pwr == Hud.Sno.SnoPowers.Madstone.Sno){} if (pwr == Hud.Sno.SnoPowers.Magefist.Sno){} if (pwr == Hud.Sno.SnoPowers.MalothsFocus.Sno){} if (pwr == Hud.Sno.SnoPowers.ManaldHeal.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.MantleOfChanneling.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P4_Unique_Shoulder_103.Sno)}; // Active } if (pwr == Hud.Sno.SnoPowers.MarasKaleidoscope.Sno){} if (pwr == Hud.Sno.SnoPowers.MaskOfJeram.Sno){} if (pwr == Hud.Sno.SnoPowers.MoonlightWard.Sno){} if (pwr == Hud.Sno.SnoPowers.MordullusPromise.Sno){} if (pwr == Hud.Sno.SnoPowers.NemesisBracers.Sno){} if (pwr == Hud.Sno.SnoPowers.NilfursBoast.Sno){} if (pwr == Hud.Sno.SnoPowers.Oathkeeper.Sno){} if (pwr == Hud.Sno.SnoPowers.OculusRing.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Ring_017.Sno)}; // Uptime yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Ring_017.Sno)}; // ICD } if (pwr == Hud.Sno.SnoPowers.OdynSon.Sno){} if (pwr == Hud.Sno.SnoPowers.OdysseysEnd.Sno){} if (pwr == Hud.Sno.SnoPowers.Omnislash.Sno){} if (pwr == Hud.Sno.SnoPowers.OmrynsChain.Sno){} if (pwr == Hud.Sno.SnoPowers.PintosPride.Sno){} if (pwr == Hud.Sno.SnoPowers.PoxFaulds.Sno){ yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.PrideOfCassius.Sno){} if (pwr == Hud.Sno.SnoPowers.PromiseOfGlory.Sno){} if (pwr == Hud.Sno.SnoPowers.PuzzleRing.Sno){} if (pwr == Hud.Sno.SnoPowers.Quetzalcoatl.Sno){} if (pwr == Hud.Sno.SnoPowers.RabidStrike.Sno){} if (pwr == Hud.Sno.SnoPowers.RakoffsGlassOfLife.Sno){} if (pwr == Hud.Sno.SnoPowers.RanslorsFolly.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.RazorStrop.Sno){} if (pwr == Hud.Sno.SnoPowers.RechelsRingOfLarceny.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Ring_104_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.RelicOfAkarat.Sno){} if (pwr == Hud.Sno.SnoPowers.Remorseless.Sno){} if (pwr == Hud.Sno.SnoPowers.RhenhoFlayer.Sno){} if (pwr == Hud.Sno.SnoPowers.RibaldEtchings.Sno){} if (pwr == Hud.Sno.SnoPowers.Rimeheart.Sno){} if (pwr == Hud.Sno.SnoPowers.RingOfEmptiness.Sno){} if (pwr == Hud.Sno.SnoPowers.RiveraDancers.Sno){} if (pwr == Hud.Sno.SnoPowers.RogarsHugeStone.Sno){} if (pwr == Hud.Sno.SnoPowers.SacredHarness.Sno){} if (pwr == Hud.Sno.SnoPowers.SacredHarvester.Sno){} if (pwr == Hud.Sno.SnoPowers.SaffronWrap.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.SashOfKnives.Sno){} if (pwr == Hud.Sno.SnoPowers.Scarbringer.Sno){} if (pwr == Hud.Sno.SnoPowers.Scourge.Sno){} if (pwr == Hud.Sno.SnoPowers.Scrimshaw.Sno){} if (pwr == Hud.Sno.SnoPowers.SeborsNightmare.Sno){} if (pwr == Hud.Sno.SnoPowers.SerpentsSparker.Sno){} if (pwr == Hud.Sno.SnoPowers.ShardOfHate.Sno){} if (pwr == Hud.Sno.SnoPowers.ShiMizusHaori.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Chest_101_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.SkeletonKey.Sno){} if (pwr == Hud.Sno.SnoPowers.SkularsSalvation.Sno){} if (pwr == Hud.Sno.SnoPowers.SkullGrasp.Sno){} if (pwr == Hud.Sno.SnoPowers.SkullOfResonance.Sno){} if (pwr == Hud.Sno.SnoPowers.SkySplitter.Sno){} if (pwr == Hud.Sno.SnoPowers.Skywarden.Sno){} if (pwr == Hud.Sno.SnoPowers.SlipkasLetterOpener.Sno){} if (pwr == Hud.Sno.SnoPowers.SloraksMadness.Sno){} if (pwr == Hud.Sno.SnoPowers.SmokingThurible.Sno){} if (pwr == Hud.Sno.SnoPowers.Solanium.Sno){} if (pwr == Hud.Sno.SnoPowers.SpauldersOfZakara.Sno){} if (pwr == Hud.Sno.SnoPowers.SpiritGuards.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.StaffOfChiroptera.Sno){} if (pwr == Hud.Sno.SnoPowers.StalgardsDecimator.Sno){} if (pwr == Hud.Sno.SnoPowers.Standoff.Sno){} if (pwr == Hud.Sno.SnoPowers.StArchewsGage.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gloves_101_p2.Sno)}; // Uptime } if (pwr == Hud.Sno.SnoPowers.Starfire.Sno){} if (pwr == Hud.Sno.SnoPowers.StarmetalKukri.Sno){} if (pwr == Hud.Sno.SnoPowers.StormCrow.Sno){} if (pwr == Hud.Sno.SnoPowers.StringOfEars.Sno){} if (pwr == Hud.Sno.SnoPowers.StrongarmBracers.Sno){} if (pwr == Hud.Sno.SnoPowers.SuWongDiviner.Sno){} if (pwr == Hud.Sno.SnoPowers.SwampLandWaders.Sno){} if (pwr == Hud.Sno.SnoPowers.Swiftmount.Sno){} if (pwr == Hud.Sno.SnoPowers.SwordOfIllWill.Sno){} if (pwr == Hud.Sno.SnoPowers.TalismanOfAranoch.Sno){} if (pwr == Hud.Sno.SnoPowers.TaskerandTheo.Sno){} if (pwr == Hud.Sno.SnoPowers.TheBarber.Sno){} if (pwr == Hud.Sno.SnoPowers.TheBurningAxeOfSankis.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Axe_1H_007.Sno)}; } if (pwr == Hud.Sno.SnoPowers.TheButchersSickle.Sno){} if (pwr == Hud.Sno.SnoPowers.TheCloakOfTheGarwulf.Sno){} if (pwr == Hud.Sno.SnoPowers.TheCrudestBoots.Sno){} if (pwr == Hud.Sno.SnoPowers.TheDaggerOfDarts.Sno){} if (pwr == Hud.Sno.SnoPowers.TheDemonsDemise.Sno){} if (pwr == Hud.Sno.SnoPowers.TheEssOfJohan.Sno){} if (pwr == Hud.Sno.SnoPowers.TheFistOfAzTurrasq.Sno){} if (pwr == Hud.Sno.SnoPowers.TheFlowOfEternity.Sno){} if (pwr == Hud.Sno.SnoPowers.TheFurnace.Sno){} if (pwr == Hud.Sno.SnoPowers.TheGavelOfJudgment.Sno){} if (pwr == Hud.Sno.SnoPowers.TheGidbinn.Sno){} if (pwr == Hud.Sno.SnoPowers.TheGrandVizier.Sno){} if (pwr == Hud.Sno.SnoPowers.TheGrinReaper.Sno){} if (pwr == Hud.Sno.SnoPowers.TheLawsOfSeph.Sno){} if (pwr == Hud.Sno.SnoPowers.TheMagistrate.Sno){} if (pwr == Hud.Sno.SnoPowers.TheMindsEye.Sno){} if (pwr == Hud.Sno.SnoPowers.TheMortalDrama.Sno){} if (pwr == Hud.Sno.SnoPowers.ThePaddle.Sno){} if (pwr == Hud.Sno.SnoPowers.TheShameOfDelsere.Sno){} if (pwr == Hud.Sno.SnoPowers.TheShortMansFinger.Sno){} if (pwr == Hud.Sno.SnoPowers.TheSmolderingCore.Sno){} if (pwr == Hud.Sno.SnoPowers.TheSpiderQueensGrasp.Sno){} if (pwr == Hud.Sno.SnoPowers.TheStarOfAzkaranth.Sno){} if (pwr == Hud.Sno.SnoPowers.TheSwami.Sno){ yield return new BuffRule(Hud.Sno.SnoPowers.Wizard_Archon.Sno) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P3_Unique_WizardHat_003.Sno) }; } if (pwr == Hud.Sno.SnoPowers.TheTallMansFinger.Sno){} if (pwr == Hud.Sno.SnoPowers.TheThreeHundredthSpear.Sno){} if (pwr == Hud.Sno.SnoPowers.TheTormentor.Sno){} if (pwr == Hud.Sno.SnoPowers.TheUndisputedChampion.Sno){} if (pwr == Hud.Sno.SnoPowers.ThunderfuryBlessedBladeOfTheWindseeker.Sno){} if (pwr == Hud.Sno.SnoPowers.TiklandianVisage.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.TragOulCoils.Sno){} if (pwr == Hud.Sno.SnoPowers.TzoKrinsGaze.Sno){} if (pwr == Hud.Sno.SnoPowers.UnstableScepter.Sno){} if (pwr == Hud.Sno.SnoPowers.VadimsSurge.Sno){} if (pwr == Hud.Sno.SnoPowers.ValtheksRebuke.Sno){} if (pwr == Hud.Sno.SnoPowers.VambracesOfSescheron.Sno){} if (pwr == Hud.Sno.SnoPowers.VelvetCamaral.Sno){} if (pwr == Hud.Sno.SnoPowers.VengefulWind.Sno){} if (pwr == Hud.Sno.SnoPowers.Vigilance.Sno){} if (pwr == Hud.Sno.SnoPowers.VileWard.Sno){} if (pwr == Hud.Sno.SnoPowers.VisageOfGiyua.Sno){} if (pwr == Hud.Sno.SnoPowers.VisageOfGunes.Sno){} if (pwr == Hud.Sno.SnoPowers.VoosJuicer.Sno){} if (pwr == Hud.Sno.SnoPowers.WandOfWoh.Sno){} if (pwr == Hud.Sno.SnoPowers.WarhelmOfKassar.Sno){} if (pwr == Hud.Sno.SnoPowers.WarstaffOfGeneralQuang.Sno){} if (pwr == Hud.Sno.SnoPowers.WarzechianArmguards.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Bracer_101_x1.Sno)}; // Uptime } if (pwr == Hud.Sno.SnoPowers.Wizardspike.Sno){} if (pwr == Hud.Sno.SnoPowers.WojahnniAssaulter.Sno){ yield return new BuffRule(397780) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; } if (pwr == Hud.Sno.SnoPowers.WrapsOfClarity.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.Wyrdward.Sno){} if (pwr == Hud.Sno.SnoPowers.XephirianAmulet.Sno){} if (pwr == Hud.Sno.SnoPowers.ZoeysSecret.Sno){} //补充遗漏装备 if (pwr == 434849){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //三元宝珠Triumvirate } if (pwr == 449037){ yield return new BuffRule(87525) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //无尽深渊法珠Orb of Infinite Depth } if (pwr == 435016){ yield return new BuffRule(239042) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; //不破之钢Denial } if (pwr == 446195) { yield return new BuffRule(77113) { IconIndex = 6, MinimumIconCount = 2, ShowTimeLeft = false, ShowStacks = true }; //扭曲之剑 } if (pwr == 484709) { yield return new BuffRule(77113) { IconIndex = 6, MinimumIconCount = 2, ShowTimeLeft = false, ShowStacks = true }; //扭曲之剑新 } //死灵法师装备 if (pwr == 476684) { yield return new BuffRule(476684) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P6_Unique_Phylactery_01.Sno)}; //失时 } if (pwr == 476587) { yield return new BuffRule(476587) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //纳伊尔的黑镰 } if (pwr == 475248) { yield return new BuffRule(454174) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //精魂魔掌 } if (pwr == 476689) { yield return new BuffRule(476689) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P6_Unique_Belt_01.Sno)}; //但提的束缚 } if (pwr == 476588) { yield return new BuffRule(476588) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P6_Necro_Unique_Pants_21.Sno)}; //傀儡大师的马裤 } if (pwr == 476580) { yield return new BuffRule(476580) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //拜尸者的护肩 } if (pwr == 389601) { yield return new BuffRule(475243) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P6_Necro_Unique_Boots_21.Sno)}; //斯图亚特的护胫 } if (pwr == 476583) { yield return new BuffRule(476583) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; //约翰之石 } if (pwr == 483552) { yield return new BuffRule(483552) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; //斯奎特项链 } if (pwr == 483518) { yield return new BuffRule(483518) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //怒火回荡 } if (pwr == 483521) { yield return new BuffRule(483521) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //岩石护手buff yield return new BuffRule(483521) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gloves_007.Sno) }; //岩石护手debuff } if (pwr == 484311) { yield return new BuffRule(484311) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P69_Necro_Unique_Shoulders_22.Sno) }; //拉泽斯的意志 } if (pwr == 484599) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //命运碎片 } //悬赏物品 if (pwr == 322977){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; //骄矜必败Pride Fall } if (pwr == 322975){ yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Ring_108_x1.Sno)}; //贪婪之戒Avarice Band } if (pwr == 322980){ yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Belt_103_x1.Sno)}; //贪婪腰带Insatiable Belt } if (pwr == 334883) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Shoulder_103_x1.Sno) }; //骷髅王肩铠Pauldrons of the Skeleton King } //锻造物品 if (pwr == 247585){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Shield_011.Sno)}; //尸墙 Wall of Bone } //套装 if (pwr == 447541){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //罗盘玫瑰The Compass Rose yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //旅人祈愿The Traveler's Pledge } if (pwr == 359583){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //守心restraint yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //克己focus } if (pwr == 359582){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //小流氓对剑Set_Istvan's Paired Blades(Little Rogue,The Slanderer) } if (pwr == 440235){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; //迦陀朵的决心(Chantodo's Force,Chantodo's Will) } if (pwr == 440569){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //神龙之魂(Shenlong's Fist of Legend,Shenlong's Relentless Assault) } //职业套装 //法师 if (pwr == 429855){ yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //塔拉夏6件套Tal Rasha's Elements } if (pwr == 450294){ yield return new BuffRule(1769) { IconIndex = 9, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; //德尔西尼4件Set_Delsere's Magnum Opus } if (pwr == 485318) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //不死鸟2件Firebird's Finery } if (pwr == 485549) { yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //不死鸟4件Firebird's Finery } if (pwr == 445814){ yield return new BuffRule(359581) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; //不死鸟6件Firebird's Finery } if (pwr == 484121) { yield return new BuffRule(30725) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }; //提丰4件The Typhon's Veil } //武僧 if (pwr == 430228) { yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; //千飓6件Raiment of a Thousand Storms } if (pwr == 439310) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Helm_Set_01_p3.Sno)}; //乌莲娜4件Uliana's Stratagem } //野蛮人 if (pwr == 429673){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true}; //蕾寇6件The Legacy of Raekor } //巫医 if (pwr == 437711){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //魔牙6件Helltooth Harness } if (pwr == 439308){ yield return new BuffRule(30631) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //亚拉基尔4件Spirit of Arachyr } if (pwr == 484129) { yield return new BuffRule(484129) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; //蒙嘟噜咕的法衣4件Mundunugu's Regalia } //圣教军 if (pwr == 436426){ yield return new BuffRule(239137) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //圣光4件The Seeker of the Light } if (pwr == 445829){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //幻魔师2件Thorns of the Invoker } if (pwr == 445639){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //幻魔师4件Thorns of the Invoker } if (pwr == 409428){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //罗兰6件Roland's Legacy } if (pwr == 483643) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //勇气壁垒2件 } if (pwr == 483655) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //勇气壁垒4件 } if (pwr == 447290) { yield return new BuffRule(447291) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; //战马2件套 } //狩魔猎人 if (pwr == 434964){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //娜塔亚6件Natalya's Vengeance } if (pwr == 423244){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //邪秽之精4件Unhallowed Essence } if (pwr == 484289) { yield return new BuffRule(pwr) { IconIndex = 10, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //恐惧之地机轮甲2件 Gears of Dreadland(2) } if (pwr == 484290) { yield return new BuffRule(134030) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //恐惧之地机轮甲4件 Gears of Dreadland (4)扫射持续时 yield return new BuffRule(134030) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //恐惧之地机轮甲4件 Gears of Dreadland (4)扫射结束后 } //死灵法师 if (pwr == 467463) { yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P6_Necro_Set_1_Helm.Sno)}; //拉斯玛的骨甲4件 } if (pwr == 472273) { yield return new BuffRule(472273) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //死疫使者的裹布4件 } if (pwr == 472274) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.P6_Necro_Set_4_Helm.Sno)}; //死疫使者的裹布6件 } // ############ LEGENDARY GEM POWERS ############## // ################################################ if (pwr == Hud.Sno.SnoPowers.BaneOfThePowerfulPrimary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; } if (pwr == Hud.Sno.SnoPowers.BaneOfThePowerfulSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno){ yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_018_x1.Sno)}; // ICD //yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 0, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_018_x1.Sno)}; // Equipped - not needed } if (pwr == Hud.Sno.SnoPowers.BaneOfTheStrickenSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.BaneOfTheTrappedPrimary.Sno){ //nothingh ere } if (pwr == Hud.Sno.SnoPowers.BaneOfTheTrappedSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.BoonOfTheHoarderPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.BoonOfTheHoarderSecondary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_014_x1.Sno)}; // Active } if (pwr == Hud.Sno.SnoPowers.BoyarskysChipPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.BoyarskysChipSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.EnforcerPrimary.Sno){} if (pwr == Hud.Sno.SnoPowers.EnforcerSecondary.Sno){} if (pwr == Hud.Sno.SnoPowers.EsotericAlterationPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.EsotericAlterationSecondary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_016_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.GemOfEasePrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.GemOfEaseSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.GemOfEfficaciousToxinPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.GemOfEfficaciousToxinSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.GogokOfSwiftnessPrimary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_008_x1.Sno)}; - not needed //yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_008_x1.Sno)}; - not needed //yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_008_x1.Sno)}; - not needed } if (pwr == Hud.Sno.SnoPowers.GogokOfSwiftnessSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.IceblinkPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.IceblinkSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.InvigoratingGemstonePrimary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_009_x1.Sno)}; } if (pwr == Hud.Sno.SnoPowers.InvigoratingGemstoneSecondary.Sno){} if (pwr == Hud.Sno.SnoPowers.MirinaeTeardropOfTheStarweaverPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.MirinaeTeardropOfTheStarweaverSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.MoltenWildebeestsGizzardPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.MoltenWildebeestsGizzardSecondary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_017_x1.Sno)}; // Downtime yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_017_x1.Sno)}; // Shield is up } if (pwr == Hud.Sno.SnoPowers.MoratoriumPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.MoratoriumSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.MutilationGuardPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.MutilationGuardSecondary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_019_x1.Sno)}; // Active } if (pwr == Hud.Sno.SnoPowers.PainEnhancerPrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.PainEnhancerSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.RedSoulShardPrimary.Sno){} if (pwr == Hud.Sno.SnoPowers.RedSoulShardSecondary.Sno){} if (pwr == Hud.Sno.SnoPowers.SimplicitysStrengthPrimary.Sno){} if (pwr == Hud.Sno.SnoPowers.SimplicitysStrengthSecondary.Sno){} if (pwr == Hud.Sno.SnoPowers.TaegukPrimary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}; // Stacks //yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_015_x1.Sno)}; // Channeling - not needed } if (pwr == Hud.Sno.SnoPowers.TaegukSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.WreathOfLightningPrimary.Sno){ yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Gem_004_x1.Sno)}; // Active } if (pwr == Hud.Sno.SnoPowers.WreathOfLightningSecondary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.ZeisStoneOfVengeancePrimary.Sno){ //nothing here } if (pwr == Hud.Sno.SnoPowers.ZeisStoneOfVengeanceSecondary.Sno){ //nothing here } //圣坛效果 if (pwr == Hud.Sno.SnoPowers.Generic_PagesBuffElectrified.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //电击塔 } if (pwr == Hud.Sno.SnoPowers.Generic_PagesBuffElectrifiedTieredRift.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //电击塔 大秘 } if (pwr == Hud.Sno.SnoPowers.Generic_PagesBuffInfiniteCasting.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //减耗塔 } if (pwr == Hud.Sno.SnoPowers.Generic_PagesBuffInvulnerable.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //护盾塔 } if (pwr == Hud.Sno.SnoPowers.Generic_PagesBuffDamage.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //威能塔 } if (pwr == Hud.Sno.SnoPowers.Generic_PagesBuffRunSpeed.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //速度塔 } if (pwr == Hud.Sno.SnoPowers.Generic_ShrinePowerEnlightened.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //启迪圣坛 } if (pwr == 030477){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //启迪圣坛2 } if (pwr == Hud.Sno.SnoPowers.Generic_ShrinePowerFrenzied.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //狂怒圣坛 } if (pwr == 030479){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //狂怒圣坛2 } if (pwr == Hud.Sno.SnoPowers.Generic_ShrinePowerFortune.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //幸运圣坛 } if (pwr == 030478){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //幸运圣坛2 } if (pwr == 260349){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //增效圣坛 } if (pwr == Hud.Sno.SnoPowers.Generic_ShrinePowerBlessed.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //祝福圣坛 } if (pwr == 030476){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //祝福圣坛2 } if (pwr == Hud.Sno.SnoPowers.Generic_ShrineDesecratedHoarder.Sno){ yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; //飞驰圣坛 } if (pwr == Hud.Sno.SnoPowers.Generic_ConsolePowerGlobe.Sno) { yield return new BuffRule(pwr) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; //奈非天之耀 } if (pwr == 483606) { yield return new BuffRule(483606) { IconIndex = 8, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; //三圣青色 yield return new BuffRule(483606) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; //三圣绿色 yield return new BuffRule(483606) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false}; //三圣紫色 } if (pwr == 483967) { yield return new BuffRule(483967) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, IconSizeMultiplier = 1.3f}; //喧嚣杀意 } if (pwr == 484426) { yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, IconSizeMultiplier = 1.3f }; //风暴试练 } } private ITexture GetIconTexture(BuffPaintInfo info) { uint textureId = 0; if (info.Rule != null) { if (info.Rule.UseLegendaryItemTexture != null) { return Hud.Texture.GetItemTexture(info.Rule.UseLegendaryItemTexture); } textureId = info.SnoPower.NormalIconTextureId; if (!info.Rule.UsePowersTexture && info.Icons[0].Exists && (info.Icons[0].TextureId != 0)) textureId = info.Icons[0].TextureId; } else { textureId = info.Icons[0].TextureId; } if (textureId <= 0) return null; return Hud.Texture.GetTexture(textureId); } } }